Mod Sheet Use

Last updated 10 SEP 14

Anatomy of a Mod Sheet
Name of Encounter and Level of Encounter along top of sheet

“IC Description of Encounter”
OOC Description and Type of encounter (Combat, Obstacle, Social, Mixed)

Monster Cards

Anatomy of a Monster Card
Name of monster – # monsters per #PCs              Initiative Rating and Speed
Attributes and Proficiency Bonus
Attack, AC, and Proficient Saves
Damage and Special Abilities
Tactics

Using Mods

A mod sheet is designed to be used without a Storyteller present. Each mod requires two or more players to play. Encounter levels are posted on both sides of a mod sheet. If an encounter is beyond your level, do not turn it over unless you are up to the challenge. Type of NPCs, called “monsters” and number of NPCs per number of PCs affect the encounter level. Once a mod sheet is turned over, it is considered “discovered”, and a player must abide by the rules of the engagement. Keep in mind, players are on the honors system, but more fun will be had if PCs play out the encounters.

The person turning over the mod sheet should read the IC description aloud. The person who turned the sheet over shall be the “Narrator” for the scene, and shall designate a second “Narrator” to run the mod for the person who turned the mod sheet over. The “Narrator” runs monster tactics from those described on the monster cards. Most monsters will primarily attack and defend, but some will utilize various maneuvers in order to deal with the PCs.

PCs can run or otherwise escape from an encounter. Most monsters in combat encounters will give chase, with speed determining if the PCs can be overtaken. Most monsters that cannot overtake their prey within 5 rounds (30 seconds) will give up to seek easier prey.

Social encounters will primarily use a monster’s Social Attributes, rather than Physical Attributes. Most Social encounters can escalate into physical encounters; this will be stated in the OOC Description and monster card’s Tactics section. Obstacle encounters will not have monsters, but rather obstacles which the PCs must overcome in order to pass the encounter. Obstacles thus passed will yield treasure; obstacle encounters which are not passed do not yield any rewards, and may cause other problems besides.

Treasure

Once a mod is completed, it may be turned in to the Storyteller for treasure. A mod may only be turned in if the PCs successfully complete the encounter; if they are defeated, they may try the mod again, or they may leave it for another or a larger group of characters. Keep in mind, most groups will likely need to heal up in order to continue to pose a threat.

Rewards can include monetary gain, components, spell scrolls, items, magic items, and other, stranger things.

Defeated PCs

A “defeated” PC is one that is taken out over the course of the mod. Most mods will not kill defeated PCs. Instead, the PCs will have the temporary flaw “Defeated”, and will need to see the Storyteller to determine any negative effects. They will also need to heal any damage incurred, as normal. The temporary flaw disappears once the character has experienced a major success or at the end of the session, whichever comes first. Defeated PCs may try the mod again, after checking with the Storyteller. If the defeat is from combat, it is assumed that the monsters knocked the characters to unconsciousness, took a few nibbles, then moved on. Sentient monsters will likely strip the characters for cash; some creatures will also raid the defeated PCs for magical items.

If a mod sheet is marked KBA, it stands for “Killing Blow Active”. This means that PCs reduced to 0 hit points or fewer in the mod are likely to die, and if all PCs in the mod are taken out, they are certain to die. KBA mods can be escaped as any other mod. A PC taken out during a KBA mod gains the temporary flaw “Dying”. Characters that do not get medical attention in ten minutes will die. This ten minutes begins at the moment the character is taken out (each round takes about 6 seconds, so 10 rounds = one minute for this purpose). The KBA rule ONLY applies to mod sheets; dying in main plot quests or PvP adheres to the original rules in the Dungeons & Dragons rulebook.

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